Grades
Grade 1-5
Subjects
Computer Science / Coding
Tags
Scratch
Coding
Programming
This resource teaches students how to build a “Catch the Apples” game in Scratch. Students move a basket with the arrow keys and make an apple fall from a random spot at the top of the Stage and return when it reaches the bottom. They learn what Operators are and use the less than (<) block with a “repeat until” loop to control when the apple stops falling. They also use the “touching” block to play a sound when the apple is caught. Challenge questions let students practice by changing the speed, the Y values, and the greater than and equals operators.