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Smart Cheli

Catch the Apples Game

Grades

Grade 1-5

Subjects

Computer Science / Coding

Tags

Scratch

Coding

Programming

Overview

This resource teaches students how to build a “Catch the Apples” game in Scratch. Students move a basket with the arrow keys and make an apple fall from a random spot at the top of the Stage and return when it reaches the bottom. They learn what Operators are and use the less than (<) block with a “repeat until” loop to control when the apple stops falling. They also use the “touching” block to play a sound when the apple is caught. Challenge questions let students practice by changing the speed, the Y values, and the greater than and equals operators.